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Sid Meier’s Civilization IV

Game Family:

Sid Meier's Civilization

Year:

2005

Nationality:

USA

Authors:

Barry Caudill

Designer:

Soren Johnson

Artists:

Steve Ogden

Publisher:

2K & Aspyr

Number of Players:

Single Player

Genre:

Turn-based strategy, 4x

Other websites:

Videos by players:

Summary of the game
Civilization IV (also known as Sid Meier's Civilization IV) is a 2005 4X turn-based strategy video game developed by Firaxis Games and published by 2K. It is the fourth installment of the Civilization series and was designed by Soren Johnson. It was released in North America, Europe, and Australia, between October 25 and November 4, 2005, and followed by Civilization V (from Wikipedia).
Image of the Ramesses II avatar (from https://civilization.fandom.com/wiki/Ramesses_II_(Civ4)?file=Ramesses+II+%28Civ4%29.jpg)
Image of the Hatshepsut avatar (from https://civilization.fandom.com/wiki/Hatshepsut_(Civ4)?file=Hatshepsut+%28Civ4%29.jpg)
Egyptomania narratives or motifs
As with the previous installments of this game, Egypt is a playable civilization, this time led by Ramesses II, as the male avatar, and Hatshepsut, as the female avatar, with a capital city at Thebes. Ramesses is represented by an AI avatar in a white tunic with pectoral collar, nemes headdress, and false beard (see screenshot). Hatshepsut is represented by an AI avatar that seems to be loosely based on the famous Nefertiti Berlin bust, as she wears a similar distinctive tall headdress and pectoral collar (see screenshot).

When playing as the Egyptian civilization there is not a lot that distinguishes the gameplay as uniquely Egyptian, other than interacting with either Ramesses or Hatshepsut as the civilization’s leading avatars. The player progresses through the same gameplay, the same technological advancements, and the same technological periods as they would with any of the other civilizations. When players choose to play as the Egyptians, however, they can build a unique building, the obelisk, that allows them to convert two regular citizens into priests.

Similar to previous installments of the game, in Civ IV, players can still build a Wonder once they reach a higher level of in-game knowledge. There are three Wonders related to Egypt: the Pyramid, the Great Lighthouse, and the Great Library, although all three can be built by any playable civilization. Players who build a Pyramid Wonder unlock access to all Government Civics (meaning all ruling styles), so, as with previous installations of the game, in Civ IV the burial connotations of this monument are overlooked. Players who build a Great Lighthouse gain bonuses to trade, and those who build a Great Library gain bonuses to scientific output.


Author: Tara Sewell-Lasater

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Abraham I. Fernández Pichel

Researchers

Abraham I. Fernández Pichel - Rogério Sousa - Eleanor Dobson - Filip Taterka - Guillermo Juberías Gracia - José das Candeias Sales
Nuno Simões Rodrigues - Samuel Fernández-Pichel - Sara Woodward - Tara Sewell-Lasater - Thomas Gamelin – Leire Olabarría
Alfonso Álvarez-Ossorio - Jean-Guillaume Olette-Pelletier - Marc Orriols-Llonch


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